![]() ![]() ![]() A generic " This is not valid housing." can indicate that the frame is not closed, or that there is no place for the NPC to stand (see below for details). Once a house is determined to be suitable, the player may assign an NPC to it by placing the corresponding NPC flag in it. ![]() Only the flags of existing NPCs will appear in the housing menu. On the PC version, Console version, Mobile version, tModLoader version, and tModLoader 1.3-Legacy version, NPC flags have two different appearances: solid red and red with a golden frame.įor example, when first entering a new world, only the Guide's NPC flag is shown, and the NPC flags for other NPCs will only be shown when they have spawned in the world. NPCs that move in by their own will have a regular red flag. If they are assigned to a house, the banner will have a golden frame. This indicates that if the NPC currently inhabiting the home were to die, the replacement for that NPC would move into that specified home. In the Old-gen console version, the housing menu can be opened by pressing Inventory and navigating to the housing menu. To check whether a house is valid, press Quick Buff and the housing status of the house the player is standing in will be printed in chat. There is no housing menu on the Nintendo 3DS version. When the player first meets the spawn conditions for an NPC, a random house will be assigned to them from existing empty suitable houses. The house validity evaluation can be divided into 3 phases: Frame, furniture, and properties. The range of a house includes a "connected" internal area and the "frame" surrounding it, in details: In this phase, the game will try to determine the frame and the internal area of a house, and complete several checks to its structure. ![]()
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